Some of them require additional work. Some only on the way. Some of this ideas already implemented and result very impressive. Runtime hook menu with lot of options and parameters for everything - lighting, posteffect, objects transformation and parameters and so on. OculusHome support, Anaglyph and SideBySide separation. PhysX objects that can be used as hair, earrings and so on. HBAO and Screen Space Reflections, that make scene more detailed in ligthing and reflectiions terms.Ĭompute shaders and MultiThreaded rendering can increase performance of game rendering.
S creen Space Subsurface Scattering effect wich make skin lighting more smooth. In plans implement displacement - which will allow allow us to create more detailed and realistic skins for game characters. Tessellation - runtime tessellation with Directx11 allow dynamicall increase amount of polygons at shading stage, so characters surface looks more smoother. Hook objects - Opportunity to insert static objects into game scene via level_definitions, transformations and parameters control in runtime. Lights without shadows which can be used like a secondary light sources and will be rendered much faster than lights with shadows.īumpOffset and Parallax Occlusion Mapping - allow improve objects surface detalization Physicaly Based Rendering (PBR), Image Based Lighting (IBL), High Dynamic Range (HDR) - Allow perform shading of objects in modern style (UnrealEngine, Frostbite, CryEngine)Īutomatic reloading for hook settings, level_definitions and textures - this features let to us more comfortable way to adjust scene in game by our wish, proper cull system for scene objects that will preserve performance due to avoid rendering of invisible objects.
Hook5 under development right now, but already.: What is hook5 - is a graphical enhancement mod, which allow me change shading style of various objects in game, insert some new object into game scene, apply some 3d graphic effect to whole image, now hook5 already support physx ragdoll hair.
Now I want to try implement hook5 with using directx11 and some great stuff that provided by directx11. It was a long way, I developed hook, hook2, hook3, hook4 and every new one was better and complicated then previous one. I have some experience with graphic programming and I decided try to change 3d graphic of this game.
TheKlub17 is the same 3DSV game, but hardly moded by internet community, it has wider customization functionality, a lot of additional mods like new cloth, rooms, toys and so on, but still the same graphic.
The game has great character customization functionality and very simple pose creation interface, but it has very poor graphic, because it was development under directx8. 3DSexVilla2 is old 3d sex simulator, which allow to you select up to three characters, select some scene for action and create some static or animated pose.